Day 2 was a day spent with the co author of Invent to Learn, Sylvia Martinez. The day was a combination of listening and doing. Many of the teachers in this workshop were in schools with or looking to make Makerspaces.
My takeaways were:
- Design for Agency
- This is a word that came onto my radar in Munich in 2015, but that I really like. The idea that you are going to teach kids to do something like they are are a scientist, doctor, engineer, physicist. I think this makes you think about planning differently as a teacher which is a challenge but good practice.
- Use tools with a “low floor”, meaning that they don’t require a lot of instruction. This allows the kids to get working faster.
- Constructivism and the idea of answering the student’s questions when they ask not before, but in the moment. I do this pretty regularly but I want to be more conscious of when I can do it more.
- That I need to shorten my explanations which will give more time for kids to work.
- Doing interesting things first. Then explain what they were doing, then let them ask questions.
- For example, don’t explain how circuits work or how to make one, ask them to make one. Then afterward explain what was happening and let them ask questions.
- That I want to start up my Geek Squad again, though I think I will change the name for this school setting.
- That design prompts should be brief, ambiguous, and immure to assessment.
- Brief allows for lots of ideas to be “correct”
- Ambiguous also allows for any idea and any solution
- Immune to assessment because the projects themselves are self-assessing.
- Did it work? No. Then you didn’t do it right, try again!
- You as a teacher don’t need to tell them this, the project will tell them.
- Don’t choose the groupings, let the students do that.